![]() ![]() While this method is faster, it is still good to know how to do it manually. Add the rimworld assemblies using your preferred method.Open the About folder and edit the About.xml file.type dotnet new RimMod (This will create a new mod with the name you specified).create a new folder for your mod (It is best to use the name you want for your mod).This option uses Rimworld Dotnet Template it allows faster creation of mod files including Xml folders Option 3 (Using Rimworld Dotnet Template): You can now continue as if you added the assembliesĭoing this makes your project portable, because RimRef can be downloaded by anyone and used from anywhere, unlike Rimworld's assemblies which can't be distributed. In the Settings dialog, under Package Management, change the Default package management format to PackageReference.From the Tools menu, select NuGet Package Manager -> Package Manager Settings.Follow the above up till Add references to RimWorld code.This option uses Krafs Rimworld Reference Package it is less involved than using reference assemblies and is the recommended method. Right-click on both Assembly-CSharp.dll and UnityEngine.dll and set Copy Local to False (Properties pane).Click "OK" to close the Reference Manager.Navigate towards RimWorldInstallPath/RimWorld******_Data/Managed and select files:.Then right click "References" -> Add Reference. Expand your project in Solution Explorer.Leave Advanced., and set the Output Path to ".\.\Assemblies\" (Or wherever the Assemblies folder is).Optional: Under Application, change your Assembly and Namespace names to anything of your choice.In your Solution Explorer (the panel usually located on the right), right click your project -> Properties (or expand your project and double click "Properties" with the wrench icon).In your project, set target framework and various other properties.Make sure Framework is ".NET Framework 4.7.2".Enter a solution name (optionally, tick "Place solution and project in the same directory").(RimWorldInstallFolder)/Mods/(YourModName)/Source Type "Class Library (.NET Framework)" in the search bar, and select the C# option.Once loaded, go to File -> New -> Project.This tutorial is similar for other versions of Visual Studio. It is strongly recommended if you are on Windows and have a PC that can handle it. NOTE: Visual Studio 2022 is a rather heavy application (2-3 GB for basic functionality) but works out of the box. ![]() Feel free to add complete instructions for your IDE of choice. Setting up can be different for different IDE's. You will want to have an IDE installed: Recommended IDE's.The manual option in this tutorial requires you to have set up a Source and Assemblies folder (the Visual Studio automatic option sets this up for you).2.1.3 Option 3 (Using Rimworld Dotnet Template):.Nevertheless, you still may find backup of your config in config folder (backup file overwrites on each save operation). Sort - sorts mods by Steam page dependenciesĭo not press Save if you find issues (like no mods or missing mods), it will save empty config file then. Restore button restores all changes back Clear button clears all mods except Core Hover mouse over mod to see a tooltip with mod location Single click shows mod image and description Double click moves mods from one column to another Run pyModSorter.exe and you will see (make sure that all paths on top are ok, steam mods may be empty if you don't have steam) Move files from archive (pyModSorter.exe, db.dat, etc.) inside Rimworld folder.ġ. Ability to save changes (overwrite) mods config files Alerts on missing dependencies and unknown mods. Sort mods based on SteamWorkshop dependencies Ability to change and reorder active mods with drag and drop Shows mod infomation (name, image, description, paths) Shows active/inactive mods in separate columns exe with pyinstaller, so the size is big - 30Mb. A tool to change mod order offline (without need to run game). ![]()
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